replays break because of balance changes can probably understand their desire to have something that works the first time. While frustrating, especially since replays were part of the game's original release pitch, anybody that's ever had their Smash Bros. The issues with backwards compatibility, network stability, and their somewhat peculiar insistence on server-side storage required a total revamp of the game client itself-something that they've now officially acknowledged they're currently conducting. The Riot blogging team started with an explanation that League of Legends' tech debt, or the underlying and outdated codes and infrastructure to the game, was "deep, deep in the weeds." Their reason for the lack of replay functionality followed along those lines. The situation with replays might be understandable. To put it mildly, the community didn't like what they had to say.
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